Some of the first video games I played at home, like most people, were sidescrollers such as Mario Bros. and Altered beast/Sonic the Hedgehog a generation later. Recently I have realized this ideology has continued to dominate the industry ideology. Now as soon as I have made this statement I can hear the distant cries of "your wrong look at the modern games, like how Skyrim is so much a sandbox, your allowed to do non-linear play and follow story line at your own pace!" While this is true, I am referring to a more general trend in gaming: When was the last time you plugged in your NES (assuming you even have it anymore) and played The legend of Zelda? That game is one of the most notable games ever designed for a myriad of reasons, but unless your truly nostalgic your more likely to be playing the new release of the Legend of Zelda or another title. The point is that older games (especially when you go back a generation or more in systems) simply cannot compete with the advances in new game design and the fact that the games are in fact NEW.
Now I don't want to throw old games under the bus, in fact the games that are played owe nearly everything to previous generations of games (from creating a fan base to technical elements). But when was the last time you played a Playstation game instead of a new PS3 release? The answer most likely is: not often, if ever. Certainly many of us have games that we love so much no matter how old the game is we can go back to them and give a honest play through but these are exceptions to the rule. With games that are multiplayer like (Mariokart 64, Supersmash bros.) and especially true for FPS's (Goldeneye, Halo, Call of duty MW2) it is much easier to go back. The reason being is what made the game challenging was the dynamic of player on player contest. You wanted to see who was better, you or your friends, but in RPG's or story line based gaming once you have completed the story arc that is it. The game is over until the next expansion or edition. This trend holds continuity for FPS's and other multiplayer based games as well, when Call of Duty MW3 came out, a huge number of players stop playing the older version, obviously there are new weapons, new challenges, new maps to test your skills on and the player base movement creates momentum that carries more gamers to the new system. Even if you really loved the older version you are very likely to convert to the new game. There are a number of reasons for this:
1. We all have finite amounts of time: Even professional players cannot play every game, "real life" happens, we get busy, and thus the game or mode of a game that is most enjoyable/challenging becomes the focus of our attention.
2. Once accomplishment is achieved there is little 'real' benefit to continue playing: There has been an upwards trend toward refuting this, take for example the prestige system linked to Call of Duty line, once you complete the highest level of achievement in the multiplayer mode you are allowed to 'start over' again which allow you to make new unlocks that are not available, however the prestige system does not give technical benefits that you can only unlock certain modes of the game through 'prestiging up', its only an honorific to the player.
3. Systems are typically not backwards compatible: Systems simply cannot support older games, as such you need to have a functioning archaic system, now this is not true in some cases, the most famous being the first edition of the PS3, was backwards compatible player for PS2 titles, but the subsequent PS3's do not play PS2 games, even though the platform could certainly do so.
4. The new game is better!: This is not always true, but often games are improved with each subsequent version, bugs are reworked, characters are refined. Game-play is smoothed/streamlined etc. etc. This is the most obvious reason for a player to convert to the new game, its in their best interest!
So the trend is pretty clear, new games are developed and players convert to the new system, what is so wrong with that? Actually nothing is wrong with that, it is the certain and inevitable march of 'progress' however what I believe is a highly overlooked and underestimated factor is the incentive for possible 'recursive play'. With major game titles such as Halo, Gears of war, Final Fantasy, Street Fighter, Call of Duty, there is going to be another title following the current one, as such there is room for legacy interaction. No game-line series (to my knowledge) has designed content for a game that can be unlocked by going back and playing earlier editions of the game. There has been no series of benefits like this designed before and as such players/designers don't do it. Now in some titles (i.e. Mass Effect, Halo) there is unlocks to story-line/game-play if you have already played the previous game, that is when you begin your new character in mass effect 3, you can load a previous character profile from ME2 but there is no such thing as unlocking game content for ME2 via play in ME3. I propose that in new game development of major games there be inclusion of 'Easter eggs' (hidden content) that be unlocked only within the 'old content'. This could be as simple as an additional story line embedded in the code, that once you go through the new game a mode is 'unlocked' in the old content. Honestly the game content would not have to be extensive, but it would encourage bridging between older and newer games, or possibly content that is only available to a player has advanced from a previous game. After all the majority market of player for a new Call of Duty is going to be the majority of the population coming that played the last game. Reward the players for continuation of the game play within the game itself and I feel the game production and fan base will be very pleased with the outcome. The sales of the game would increase if this were a known element in the game, and players would have more content to explore.
I envision the system of 'legacy' game play working something like this: (both examples are simply hypothetical in nature).
RPG example: A player plays "Mass Effect 4" while in game play the lead character has a flashback, the player is prompted 'Please insert Disk 2 from Mass Effect 3 or press X to continue' If the player inserts Disk 2 from ME3 they are allowed to play a previously unavailable content in the old game line which relates to a previous story that was present (for example Vega's story line about the collectors). If the player chooses not to load the older game content instead they are just given a cut scene which gives a synopsis of the material that would be missed instead.
FPS example: Why not make a play option for legacy style combat in COD MW4? Allow the players in MW4 to play a MW3 Map (against players actively using MW3), the premise of the game and mechanics are nearly identical. If new features of the game (like new weapons or content) are not programmed into the old content, simply make the 'Legacy' version (when you are playing on older maps) restricted to the more limited version of combat.
The above versions are simple suggestions on how I imagine a game to incorporate 'recursive play or legacy play'. The simple premise is about bridging newer games to older ones.
Next topic: Taking trophies, digital versus physical awards...
Thank you for reading and please feel free to comment or make suggestions for topics/trends within gaming.